Wandering Games

★★★★★ 4.5 52 reviews

$19.17
Price when purchased online
Free shipping Free 30-day returns

Sold and shipped by fondationcepeo.ca
We aim to show you accurate product information. Manufacturers, suppliers and others provide what you see here.
$19.17
Price when purchased online
Free shipping Free 30-day returns

How do you want your item?
You get 30 days free! Choose a plan at checkout.
Shipping
Arrives Jul 13
Free
Pickup
Check nearby
Delivery
Not available

Sold and shipped by fondationcepeo.ca
Free 30-day returns Details

Product details

Management number 233435498 Release Date 2026/06/27 List Price $7.67 Model Number 233435498
Category

A thought-provoking analysis of wandering within different game worlds, viewed through the lenses of work, colonialism, gender, and death—with examples from The Last of Us Part II and others.Wandering in games can be a theme, a formal mode, an aesthetic metaphor, or a player action. It can mean walking, escaping, traversing, meandering, or returning. In this book, game studies scholar Melissa Kagen introduces the concept of “wandering games,” exploring the uses of wandering in a variety of game worlds. She shows how the much-derided Walking Simulator—a term that began as an insult, a denigration of games that are less violent, less task-oriented, or less difficult to complete—semi-accidentally tapped into something brilliant: the vast heritage and intellectual history of the concept of walking in fiction, philosophy, pilgrimage, performance, and protest. Kagen examines wandering in a series of games that vary widely in terms of genre, mechanics, themes, player base, studio size, and funding, giving close readings to Return of the Obra Dinn, Eastshade, Ritual of the Moon, 80 Days, Heaven’s Vault, Death Stranding, and The Last of Us Part II. Exploring the connotations of wandering within these different game worlds, she considers how ideologies of work, gender, colonialism, and death inflect the ways we wander through digital spaces. Overlapping and intersecting, each provides a multifaceted lens through which to understand what wandering does, lacks, implies, and offers. Kagen’s account will attune game designers, players, and scholars to the myriad possibilities of the wandering ludic body. Read more

ASIN B09RF2S498
XRay Not Enabled
ISBN13 978-0262370974
Language English
File size 7.7 MB
Page Flip Enabled
Publisher The MIT Press
Word Wise Enabled
Print length 216 pages
Accessibility Learn more
Screen Reader Supported
Publication date October 11, 2022
Enhanced typesetting Enabled

Correction of product information

If you notice any omissions or errors in the product information on this page, please use the correction request form below.

Correction Request Form

Customer ratings & reviews

4.5 out of 5
★★★★★
52 ratings | 21 reviews
How item rating is calculated
View all reviews
5 stars
83% (43)
4 stars
4% (2)
3 stars
2% (1)
2 stars
1% (1)
1 star
10% (5)
Sort by

There are currently no written reviews for this product.