Uncertainty in Games (Playful Thinking)

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Management number 233625521 Release Date 2026/06/27 List Price $6.61 Model Number 233625521
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How uncertainty in games—from D&D and Super Mario Bros. to Rock/Paper/Scissors—engages players and shapes play experiences.In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable optimism, most of the time we are fairly cheerful about it all. But we do devote much effort to managing and ameliorating uncertainty. Is it any wonder, then, asks Greg Costikyan, that we have taken this aspect of our lives and transformed it culturally, making a series of elaborate constructs that subject us to uncertainty but in a fictive and nonthreatening way? That is: we create games.In this concise and entertaining book, Costikyan, an award-winning game designer, argues that games require uncertainty to hold our interest, and that the struggle to master uncertainty is central to their appeal. Game designers, he suggests, can harness the idea of uncertainty to guide their work.Costikyan explores the many sources of uncertainty in many sorts of games—from Super Mario Bros. and Dungeons & Dragons to Rock/Paper/Scissors, from Monopoly to CityVille, from FPS Deathmatch play to Chess. He describes types of uncertainty, including performative uncertainty, analytic complexity, and narrative anticipation. And he suggests ways that game designers who want to craft novel game experiences can use an understanding of game uncertainty in its many forms to improve their designs. Read more

ISBN10 0262527537
ISBN13 978-0262527538
Edition Reprint
Language English
Publisher The MIT Press
Dimensions 5.43 x 0.39 x 7.99 inches
Grade level 12 and up
Item Weight 5.8 ounces
Reading age 18 years and up
Print length 152 pages
Part of series Playful Thinking
Publication date January 30, 2015

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