Gameworld Interfaces

★★★★★ 4.5 26 reviews

$22.66
Price when purchased online
Free shipping Free 30-day returns

Sold and shipped by fondationcepeo.ca
We aim to show you accurate product information. Manufacturers, suppliers and others provide what you see here.
$22.66
Price when purchased online
Free shipping Free 30-day returns

How do you want your item?
You get 30 days free! Choose a plan at checkout.
Shipping
Arrives Jul 13
Free
Pickup
Check nearby
Delivery
Not available

Sold and shipped by fondationcepeo.ca
Free 30-day returns Details

Product details

Management number 233435630 Release Date 2026/06/27 List Price $9.06 Model Number 233435630
Category

An investigation into computer game interfaces, both naturalistic and symbolic, and the distinction between gameworlds and other kinds of fictional worlds.Computer games usually take one of two approaches to presenting game information to players. A game might offer information naturalistically, as part of the game's imaginary universe; or it might augment the world of the game with overlays, symbols, and menus. In this book, Kristine Jørgensen investigates both kinds of gameworld interfaces. She shows that although the naturalistic approach may appear more integral to the imaginary world of the game, both the invisible and visible interfaces effectively present information that players need in order to interact with the game and its rules. The symbolic, less naturalistic approach would seem to conflict with the idea of a coherent, autonomous fictional universe; but, Jørgensen argues, gameworlds are not governed by the pursuit of fictional coherence but by the logics of game mechanics. This is characteristic of gameworlds and distinguishes them from other traditional fictional worlds.Jørgensen investigates gameworld interfaces from the perspectives of both game designers and players. She draws on interviews with the design teams of Harmonix Music (producer of Rock Band and other music games) and Turbine Inc. (producer of such massively multiplayer online games as Lord of the Rings Online), many hours of gameplay, and extensive interviews and observations of players. The player studies focus on four games representing different genres: Crysis, Command & Conquer 3: Tiberian Wars, The Sims 2, and Diablo 2. Finally, she presents a theory of game user interfaces and considers the implications of this theory for game design. Read more

ASIN B08BT2MY42
XRay Not Enabled
ISBN13 978-0262319072
Language English
File size 4.4 MB
Page Flip Enabled
Publisher The MIT Press
Word Wise Not Enabled
Print length 236 pages
Accessibility Learn more
Screen Reader Supported
Publication date December 20, 2013
Enhanced typesetting Enabled

Correction of product information

If you notice any omissions or errors in the product information on this page, please use the correction request form below.

Correction Request Form

Customer ratings & reviews

4.5 out of 5
★★★★★
26 ratings | 11 reviews
How item rating is calculated
View all reviews
5 stars
83% (22)
4 stars
4% (1)
3 stars
2% (1)
2 stars
1% (0)
1 star
10% (3)
Sort by

There are currently no written reviews for this product.